# Picking a crew & tier

The chip on the right of the composer picks a crew and tier — not a raw model. The tier sets the horsepower; the crew sets who works the turn and how they're orchestrated.

## Tiers: Auto, Pro, Max

Every crew runs at a tier, and the tier is what drives cost and capability:

- Auto — the fast tier. Quick and inexpensive, the default for most turns.
- Pro — the premium tier. More capable for harder, multi-step work.
- Max — the top tier. The most capable, for the heaviest tasks.

Which tiers you can pick depends on your plan. The tier maps to a gateway pool; each agent’s role then resolves to a concrete model at that tier — so you never hardcode a model, you pick a level.

## Picking a crew

- 01Open the pickerClick the crew chip (or run /model). The picker lists the built-in Auto / Pro / Max crews plus any crews you’ve built.CrewThe crew & tier picker, opened from the chip.
- 02Read the statsEach crew shows a quick stat line so you know what you’re activating:agents — the lead plus its members.skills — distinct skills across the crew.tools — distinct tools the crew can reach.models — the distinct models the roles resolve to at this tier.
- 03Select itThe chosen crew is remembered on the session. The turn then runs with that crew’s tier model plus its orchestration stance and member delegation.

> Crew, not just a modelPicking a crew is more than picking a model: it activates the orchestrator overlay and the member line-up. A larger crew can split work across specialists, which you’ll see as a swarm in the transcript.
